![]() ![]() Easier to lose track of versions between source(working file) and game data (exported FBX for example).Can be a slower pipeline for prototyping and iterations.Supports other 3D packages whose Proprietary formats we don’t have direct support for.Encourages modular approach - e.g different components for collision types or interactivity.Verifiable data (re-import into 3D package before Unity).obj files, FBX exporters can be found here and obj or Collada exporters can also be found for many applications ![]() Blend file formats from 3D Studio Max or Blender for example.Įither should enable you to get your meshes into Unity, but there are considerations as to which type you choose: Exported 3D files
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