Attempts to "resurrect" a zombie type creature to their respective counterparts. You have power to take soul, you have the power to give it back. Kills chicken instantly! Costs 1 soul for blocks. If a Doomed villager is touched, it will die instantly, this will not anger golems, as it is considered a natural death, as villagers heart simply stops. Converts sand and gravel into soul sand, converts dirt and grass into soul soil, converts stone and cobble into soul stone (new), flowers into wither roses. Converts some materials into their "dead" counterparts. You spread death with just a touch of hand. Costs 1 soul, but releasing souls directly into material plane is against the reapers purpose and duty, thus loosing 1 rep as well. You release one of the stored souls as a faithful and loyal servant wraith for 30 secs, who will attack only monsters (not animals), including other wraiths. Souls cannot be harvested this way, as they simply burn away. You inflict wither on all doomed creatures, causing their souls to burn in a large radius around you, duration depends on rep. All doomed, uncertain and cheaters souls glow, revealing their positions in a large radius around the reaper. This is considered one of grim reapers primary duties, and you will gain +1 rep, thus loosing 1 soul. (Aether?) is no matter to you, as it is not your scope of duties from there. You transfer a soul to be judged in underworld. You can choose next/previous power with Y and U by default. All powers require a scythe equipped to use. Reputation dramatically influences most of numeric values for powers, and if your rep is way too low, spells might work very bad, like some buffs lasting only 1 sec or damaging spells doing insignificant damage etc. There are 11 awesome powers to choose from, all are available from start, but require souls, and sometimes reputation to cast. Powers are the main bread and butter of this mod. Both spawn for a 30 sec period, after which they dissolve into nothing, killing those souls will reward +1 soul and +2 rep for swiftly capturing an escapee. Sometimes souls escape your grasp.and upon killing a living creature, you will not get a soul, but a soul will escape into material world instead, a soul can manifest in two ways: A passive spirit which is generally confused and scared, it will not fight back, but will instead avoid any entity at all.the second one is agressive wraith, which will attack player. Killing children will not earn a soul, and will decrease rep by 1 Collecting those souls will reward +3 rep in addition to collected soul, as it is considered an important grim reapers duty.Ĭheaters and Uncertain do not have any visible clues on them. It can be involuntarily, as f.e.x if someone cured that creature from the brink of death, or someone who might have voluntarily cheated death by means of magic etc. Those creatures have at some point cheated death.you are here to settle things right. As a grim reaper you can seal the fate, getting 1+ rep in addition to collected soul. It might be a target of a murder plot, oncoming war, natural disaster, crash, get killed in duel or any other deadly activities not resulting in certain death, but are dependant on other circumstances. Uncertain.The fate of this mob is uncertain yet. Collecting those souls is one of grim reapers primary goals, and you get +1 rep in addition to collected soul. Those creatures display name will change to doomed *someone*.like "Doomed Pillager" f.ex. Creature's with this mark are going to die very soon, Be it old age, or terminal sickness, or deadly wound, doesn't matter - you are here to collect it's soul. All creatures spawned (except undead, who got no soul) might get a death mark, as following: Kill creatures with scythe to gain their souls. This count is persistant per player, and each player starts with 0 souls and 50 (neutral) reputation. Reputation can go from 0 to 100, and souls dont have any cap limit. While you have a scythe in main hand, you will see two symbols in top left of the screen: The first one indicates the amount of collected souls, the second is your favor/reputation, think of it as your performance rating as a grim reaper. To start with the mod you will need to craft yourself a grim reapers scythe, most of the mods mechanics happen when you have a scythe equipped. Build a Forlorn Hall with new Soul Stone Craft reapers armor and scythe from Soul Weave and Spectral Iron Use souls to power 11 awesome abilities! Harvest souls and upkeep your reputation/favor with death itself Be the right hand of death, a Grim Reaper!
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